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Disc touched by receiving team while airborn?

Disc is caught?

Caught in-bounds?

Play it from there.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Play it from the closest spot on the playing field.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Turnover.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Disc first contacts in-bounds?

Disc came to rest in-bounds?

Play it from where it is.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Did an offensive player touch it before it went out of bounds?

Play it from where it went out of bounds.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Play it from the closest spot on the playing field proper (not including the end zone) to where it went out of bounds.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

"Brick" or "Middle" called?

If the disc went out of bounds past the Brick mark, it comes into play at the Brick mark (18 meters from the goal line, in the middle of the field).

If the disc went out of bounds short of the Brick mark, play it from the middle of the field closest to where it went out of bounds in flight (not where it came to rest).

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Play resumes from the closest spot on the playing field proper (excluding the end zone) to where the disc crossed the perimiter line in flight.

Pull Notes

The end zone is considered in-bounds. (See IX.A. & III.A.)

The playing field proper is the playing field excluding the end zones. (See III.B.)

Only an offensive player can touch the disc while it is in the air. (See VIII.B.5.)

Any player can stop a rolling/sliding disc after it lands. (See XVI.E.)

Brick mark is 18 meters from the goal line and in middle of field.

There is no stoppage of play and no check when putting the pull into play. If the disc is to be put into play at a location other than where possession was gained, the thrower starts play by touching the disc to the ground where the disc is to be put into play. (See VIII.B.10.)

If either team fails to maintain proper positioning before the pull, the other team may call ‘’offsides’’ and a re-pull ensues. (See VIII.B.4.d.)

Pass attempted?

Pass completed?

Defensive effort affected by the pick?

Disc goes back to thrower. Players return to the location occupied at the earlier of the time of the call or the throw. Picked player recovers relative position lost because of pick.

Except as noted, the stall count resumes at ‘count reached’ + 1, or 6 if over 5.

Pick

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stands, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

‘’Defensive effort affected by the pick?’’: An infraction affected the play if an infracted player determine that the outcome of the specific play (from the time of the infraction until play stops) may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

Play stops. Receiver retains the disc. Players return to the location occupied when play stopped. Picked player recovers relative position lost because of pick.

Except as noted, the stall count resumes at ‘count reached’ + 1, or 6 if over 5.

Pick

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stands, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

‘’Defensive effort affected by the pick?’’: An infraction affected the play if an infracted player determine that the outcome of the specific play (from the time of the infraction until play stops) may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

Turnover, play on.

Pick

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stands, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

‘’Defensive effort affected by the pick?’’: An infraction affected the play if an infracted player determine that the outcome of the specific play (from the time of the infraction until play stops) may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

Play stops. Players return to the location occupied at the time of the call. Picked player recovers relative position lost because of pick.

Pick

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stands, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

‘’Defensive effort affected by the pick?’’: An infraction affected the play if an infracted player determine that the outcome of the specific play (from the time of the infraction until play stops) may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

Pass attempted?

Foul was called by:

Foul occurred before or after start of throw?

Pass Completed?

Back to thrower. Check.

Contested: Count reached + 1 or 6 if over 5.

Uncontested: Stalling 1.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Turnover, play on.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Pass Completed?

Play on.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Back to thrower. Check.

Contested: Count reached + 1, or 6 if over 5.

Uncontested: Stalling 1.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Pass completed?

Back to thrower. Check.

Contested: Count reached + 1, or 6 if over 5.

Uncontested: Count reached + 1, or 9 if over 8.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Turnover, play on.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Play stops.

Contested: Count reached +1, or 6 if over 5.

Uncontested by Thrower: Count reached +1, or 9 if over 8.

Uncontested by Marker: Stalling 1.

Throwing Foul Notes

Play stops when the thrower acknowledges that an infraction has been called. If the thrower fails to acknowledge the call and attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

Before the check: Players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Start of throw”: the first instant the thrower begins the “act of throwing”. Pivot and wind-ups are not part of the "act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (See XVI.G.)

In a “play on” situation, players should call “play on”.

Pass attempted?

Did the team in possession after the pass call or commit the foul?

The foul was called by the:

Foul was called before or after start of throw?

Back to thrower. Check.

Contested: Count reached + 1, or 6 if over 5.

Uncontested: Stalling 1.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Play on.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Play on.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Did the foul affect the play?

Was the foul contested?

Disc goes back to thrower.

Play resumes with "stalling" and the count reached + 1, or 6 if over 5.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Was this a receiving foul?

Fouled player gets disc at spot of foul. Play resumes at "Stalling 1".

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Who called the foul?

Disc goes back to thrower. Play resumes at "Stalling 1".

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Disc goes back to thrower. Play resumes at the count reached + 1, or 9 if over 8.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Play stops. Result of play stands.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)

Play Stops.

Contested: Count reached +1, or 6 if over 5.

Uncontested by offense: Count reached +1, or 9 if over 8.

Unconstested by defense: Stalling 1.

Non-Throwing Foul Notes

Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. (See XVI.C.)

The thrower must stop play by visually or audibly communicating the stoppage as soon as they are aware of the call. (See XIX.F.)

Before the check: If no pass is thrown, players return to the location occupied at the time of the call. If the result of a pass stand, players return to the location occupied when play stopped. If the disc goes back to the thrower, players return to the location occupied at the earlier of the time of the call or the time of the throw. (See XVI.C.4.)

“Infraction affected the play?” If an infracted player determines that the outcome of the specific play may have been meaningfully different absent the infraction. (See XVI.C.3.)

“Receiving foul?” See XVI.H.3.b) and XVI.H.3.c)(1)

“Start of throw”: the first instant the thrower begins the “act of throwing”. (See II.T.3.)

“Count reached”: The last number uttered by the marker before the time of the call. All stall counts resume with the word "stalling”. (See XIV.A.5.)

In a “play on” situation, players should call “play on”.

If there are offsetting calls by the offense and defense on the same play: Back to thrower, count reached +1, or 6 if over 5. (XVI.G.)